EVE developer might be naught but fang and ash, but Vampire will never truly die. Not so long as (and, you know, a massively successful White Wolf role-playing setting) is still alive and kicking.
But wait, that can’t be right. Vampire: The Masquerade: Bloodlines developer Troika keeled over way back in 2005. Any other game would be buried and forgotten by now, but Bloodlines’ community – presumably made up of real immortal vampires, as that would explain how they have so much time (read: all of it, ever) for this – forges on. So here we are in the year two-thousand-and-four-of-the-teens, and there is a. It’s nothing too earth-shattering, but there are new quests that send you frolicking through the most salacious of alleys to steal drugs, and also who could say no to more stealthy/non-lethal options on a couple missions?
As you’d expect, there are also new effects and a blood-drenched smattering of fixes both large and small. Here’s the full change list:. Added Heather to sewers for Nosferatu and improved new idle sounds. Made stealth killing Johnny possible when using Obfuscate level 5.
Added possibility to keep the quick Nosferatu in the warrens alive. Cleaned Mercurio’s apartment after a time and fixed a SM map hole. Added seven missing infobar sounds and created seven infobar icons. Restored drug stealing quest of Trip for one XP and Finance bonus.
Removed Blood Guardian waterspray and made Lily’s purse unsellable. Fixed bug with casting Bloodbuff breaking off lockpicking attempt.
Raised high firearms book requirement to 9 and updated travel maps. Made Hallowbrook atrium barrels solid and enemies navigate better. Restored Justicar to Camarilla ending and Jack’s face for LaSombra. Moved fire axe to crashing elevator top and fatguy to atrium exit. Restored unused models to Society of Leopold, warehouse and Zhao’s. Changed library to combat zone and fixed rotunda decal flickering.
Star Wars Battlefront 2 Unofficial Patch 1.3
Repaired hearing warehouse boss conversation twice and some floats. Made Nadia react to zombies damaging player and removed fake door. Gave Occult Nut a Scholarship bonus and fixed new discipline lines. Fixed icons at Giovanni mansion and made Bruno react to feed-kill. Added modified trackerscheme into Extras to change Malkavian fonts.
Repaired Carson, Knox, Damsel, Yukie, Regent and Hatter dialogues. Fixed two inverted textures and renamed Sheriff’s warform Behemoth. Restored three King’s Way headrunner for Nosferatu and Malkavians. Lowered McFly’s float rate and fixed references to missing Heather. Added documents to Extras to reveal where restorations originated. Attached floor number to Empire Arms suite names in hotel computer.
Fixed three wrong loop sounds and moved a Mandarin line elsewhere. Corrected some bug fixes that were lost in 8.9, thanks vladdmaster. Restored blast door to Giovanni crypt and fixed tutorial door bug. Improved Nosferatu Nines intro and map details, thanks vladdmaster. Fixed sewer sound transitions on SM, Hollywood and Chinatown hubs. Corrected two bad Lotus Blossom icons and lowered Skyeline humming.
As always, you can grab the new patch at, your one stop shop for patches whose descriptions are displayed on scrolls. Also, there’s ancient Egyptian iconography! Garmin etrex vista hcx review. Who doesn’t love that and/or associate it with downloading updates for computer games? Would that all games had such immensely dedicated, craftsmanly (that is not a word is it) communities. Bravo, bloodlovers. Your reward is me never, ever calling you bloodlovers again.
Who’s planning to reinstall this one and check out the changes? Post-Internet Syndrome says: While I certainly applaud wesp for continuing to work on this, some of the changes seem very arbitrary. When it says “restored x”, x was presumably a planned feature by the developer, or at least something that lurked half-finished in the game files, but what are the motivations for all the “changed y, added z”? At which point does it become another game?
Of course using the patch is up to each individual, but it is very often recommended to first time players. EDIT: That being said, it’s getting about time I reinstalled and checked this out. I haven’t played VtM:B since several patches ago. Says: Most things may have been cut for time, but only in the sense that it would’ve taken more time to get those parts good enough to be in the game and THAT’S why they were cut. Restoring them ‘as is’ seems misguided. I don’t mean to discount the impressive work that has gone into this patch just saying that the indiscriminate adding of all things is not necessarily closer to the original vision of the game than what was ultimately released.
For example: The Library. It’s an interesting glimpse of the larger scope of Downtown as it was once envisioned but I don’t think anyone would suggest it can stand alongside the better parts of the game as a proper new location.
I kind of wish there was something between the basic and plus patch where you could pick and choose what content you want restored, but there’s no way that would work robustly. Too inter-connected. Says: I have mixed feelings about these patches. I’ve replayed the game a few times with different iterations and watched a Let’s Play recently with all the new additions enabled (instead of the basic patch) and a lot of the ‘restored’ content seems like it was cut for a reason.
The trouble with development that runs out of time is intent becomes unclear unless you were there, without detailed design notes you can’t really tell after the fact what was cut for lack of time and what was cut because it just wasn’t working, or was terrible. Just because it’s buried in the game files somewhere doesn’t mean it should be in the game. From what I last saw it actually seems more broken and janky than when it was released in some ways. Thankfully there’s the “basic patch” option. Bluerps says: I was always a bit confused by the amount of effort that goes into fixing this game, because I didn’t realize it needed it. I played Bloodlines when it came out and I don’t remember any bugs.
Of course that was a long time ago, and I’m sure some things went wrong when I played it, however I’m also sure that I encountered no major problems on my playthrough. For me, regarding bugs, it wasn’t worse than any other game at the time, and I enjoyed playing it a lot. So it’s strange for me that the rest of the world apparently sees it as a horribly broken game. Tiltaghe says: This is the moment. I’ve only played it once throughout with an “aristocratic” vampire( can’t remember the name of the class). I played this game so slowly and in-role because it was the good. I have to try the nosferatu race for the stealth aspect and the malkavians for the voices/hallucinations.
They say it makes for a completely different game. The parts I remember the most fondly are about all Santa Monica and the nightclub’s sisters; and I dont know why but what really sticks with me is the small hotel mystery with a murder and cameras watching all the roomers!
The Petulant Platypus says: Damn this game is still great after all these years, a true classic. And in classic Troika style bugged as all gets. Playing as a Malkavian is truly enjoyable in this game. Loved the Stop sign interaction. It was little things like that that made the game really enjoyable and surprisingly fleshed out. Playing as a different Vamp clan really made the game play differently even with the same environments and what not.
Playing a Malk as opposed to my first run through of a Gangrel (I think, was worlds apart). The side stories were all great as well, Jeanettes was fantastic, it just plays so damn well. Troika’s magnum opus is of course Arcanum, but this comes so close I wouldn’t really fault a choice either way. Soopytwist says: I try to set a side some time to replay this every couple of years.
I’ve done this since it first came out and I haven’t yet tried playing as a Nosferatu. This new patch has reminded me that I’m overdue another replay. I hope they’ve fixed a progress killing bug that always caught me out every time I’ve played the game. I also had to alter the walk/run modifiers – so hoping I don’t have to do that now either. Also, didn’t someone already make a “final patch”? I think it was called True Patch. I have to thank this game for introducing me to Lacuna Coil, I went through a slight emo/goth phase in the mid noughties.
I also found “In The Shadows” by The Rasmus to be an excellent alternative end credit song but could never mod it into the game. Strangeloup says: I reinstalled this the other day, which unexpectedly coincided with the 9.0 patch, and also with realising Patches Scrolls apparently throttles downloads to an absolute trickle (like 20K/s) now. Fortunately someone on the Steam forums had mirrored it.
I’d also recommend folks check on ModDB, as there are a few extensions that work nicely. Clan Quest brings together Camarilla Edition (an overhaul which you can get on its own) with a few other useful bits and pieces, and I’d say that’s probably the best choice, whereas The Final Nights was originally based on CE but makes things a whole lot different, up to and including a completely new selection of playable clans, rather weirdly including at least one (Baali) that tabletop sourcebooks — if I’m remembering right — say “really, really don’t let players choose this clan, they should be NPC’s only”.
Honestly, there isn't much that can be said that can give this impressive amount of hard work enough credit. The dedication put in by all of the people working on this patch is incredible, and I truly appreciate all that is done with every single update.
Wesp Unofficial Patch
Wesp5 and the VTMB unofficial patch crew, thank you. Honestly, the only reason I continue to play this game is to see just what you folks put in or restore next. I have never been disappointed. Keep up the good work! To give more of an explanation to my ramblings.
Being able to take a game that on most modern rigs would shutter itself to death and making it something not only playable, but enjoyable, is an amazing feat. It would be honestly fairly difficult to play this game with just the official patches on a standard machine. For anyone who is reading this who has yet to play Vampire The Masquerade: Bloodlines without patching to any of the unofficial patch versions needs to. The official patches were great, but ultimately were a generous effort made by the Troika as their company went under. They didn't have the time or the resources to give their game the last polish they wanted to. With this unofficial patch, this game is getting that polish, and then some. In short, download this patch.
It's necessary, and it does this game the proper justice it deserves. Shouldn't even be called the 'unofficial' patch. It should be called 'the only way to play this game' patch. Hell it really should be the official patch. The fact that this game was near unplayable, unintuitive, missing content, and mechanically weak at launch should completely disappear from everyone's mind. This patch simply makes the game what it always should have been. A unique gem, a masterpiece of the medium that will be loved for decades and decades.
Thank you Troika and thank you wesp along with everyone that helped him out. To my knowledge Dr. Werner 'Wesp5' Spahl has focused on restoring unused, or accidentally flawed, parts of the original so-called vanilla version of the game.
The long years to Patch version 9.9 included a long list of achievements in this restoration & preserving of original storyplay & atmosphere. The patch comes in a size of below 750 MB and still manages to bring significant improvements to the entire game. Certain fan-wishes, logic-inconsistencies, and other weirdness have been solved, too. Even a chance to join the Sabbat and see the ending film of that choice are by now play-tested and fully functional. The fairness of allowing Presence to be nearly as helpful in dialogues, as Dominate & Dementation can be, was another achievement worth noting imo. The stability of the game is improved, too, as the console reports fewer problems the CPU has to handle. In the one week within which I had private email exchange about VTMB with Dr.
Spahl I found him a friendly, cultivated, and very well informed Patcher & Person taking great care to consider each decision & consequences. As a Nosferatu sympathizer I must note though: He, Toreador-Style, was NOT very eager to learn from oldie Vampire Redemption and make RATS, delicious Rats, pick-up bloodpacks for the Chosen. I still hope we get portable rats in patch 10 though. One minor issue I still found in version 9.9 was: That too many NPC and foes, including boss foes, had both 'No biting '1' option set, and 'True Seeing'.
Hp officejet pro 8500 a909n driver windows xp. Another is that less than 25% of enemy vampires are given a discipline strata and basic disciplines. While I know how to correct it I see no point in keeping it that way.
That is not only anathema to the vampire theme, and bad game mastery, as outside of diablerie most vampires will drink the blood of their enemies without any regrets, but it spoils the 'stealth-killer' clans which have no social disciplines or focus on lockpicking and hacking. Another is the Wesp5 induced limiting of disciplines. While I personally just add automatic soak successes or rewrite the trait-effects: Why restrict free player choices without any announcement what you intent or plan with it? I still think his patch belongs to the worlds best unofficial improvements of the game, too. Especially because only the Spahl patch kept the authentic original game idea AND solved dozens of technical problems, glitches, and script-problems or python issues. While I preferred the idea of Clan Quest MOD it remains factual truth that the 'Unofficial Patch' is a more reliable and more longterm help.
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Another real bonus, for the rating and for every single downloader here in the MODDB: Werner Spahl answered every question to the best of his abilities and is usually quick with offering functional solutions OR uploading hotfixes. I subtract 2 more points for the fact that I dislike people pestering me with their sexual orientation or sexual insecurities, especially after already mentioning that I am neither gay, nor interested in debating anything outside of game issues. And I subtract 2 points for demanding me to change the rating of my review but not even attempting to keep word on the review I would have appreciated. My regards AMP. Highest Rated (9 agree) Honestly, there isn't much that can be said that can give this impressive amount of hard work enough credit. The dedication put in by all of the people working on this patch is incredible, and I truly appreciate all that is done with every single update.
Wesp5 and the VTMB unofficial patch crew, thank you. Honestly, the only reason I continue to play this game is to see just what you folks put in or restore next. I have never been disappointed. Keep up the good work! To give more of an explanation Feb 9 2013 by LordHemlock.